OnLive the cloud based gaming service that promises to stream games over the Internet has gone live. The new service as Bit-Cast has previously mentioned will allow game play on virtually any device that has a decent broadband connection. Thus removing the need for expensive hardware and makes gaming ubiquitous across all platforms, be it Windows, Mac or Linux and with the addition of the onLive micro console due for launch this year the service will be accessible from nothing more than a television. The ramifications of such a service could be profound on the gaming industry in the coming years as it has the potential to completely and utterly change the way consumers play games and how developers make and publish games.
onLive CEO and founder Steve Perman had the following to say about the launch, "This launch is just the beginning for the OnLive platform. We'll be rolling out new features, capabilities and performance improvements, continually adding new content along with the latest releases, and extending the service to more people,". He continued by saying, "Today we're taking the first step toward a future where video game content is increasingly free from the restrictions of device and location, while showcasing the ability to instantly play the latest, most advanced games at the touch of a button."
To mark the launch, onLive have announced the 'onLive Founding Members Program' which will basically offer the service for free for one year to those who showed the service a bit of faith and signed up to it back when it was still in Beta. However it's a time/availability limited offer, so if you did sign up to the service months back then you'll have to be quick to get this great offer. As an added bonus the second year will be just $4.95 per month instead of $15 which is a pretty good deal if you ask me.
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Now to the nitty gritty...what games can actually be played at launch? The simple answer would be there are around 23 launch titles including the following:
- aaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity
- Assassin's Creed II (Ubisoft)
- Batman: Arkham Asylum (Square Enix / Warner Bros. Interactive Entertainment)
- Borderlands (Take Two Interactive Entertainment)
- Brain Challenge (Gameloft)
- Defense Grid: Gold (Hidden Path)
- Dirt 2 (Codemasters)
- Dragon Age: Origins (Electronic Arts)
- FEAR 2: Project Origin (Warner Bros. Interactive Entertainment)
- Just Cause 2 (Square Enix)
- LEGO Harry Potter: Years 1-4 (Warner Bros. Interactive Entertainment) demo now full version available at official launch
- 6/29
- Madballs in Babo: Invasion (Playbrains)
- Mass Effect 2 (Electronic Arts)
- MLB 2K10 (2K Sports)
- NBA 2K10 (Take Two Interactive Entertainment)
- Prince of Persia: The Forgotten Sands (Ubisoft)
- Puzzle Chronicles (Konami)
- Red Faction Guerrilla (THQ)
- Shatter (Sidhe)
- Tom Clancy's Splinter Cell Conviction (Ubisoft)
- Trine (Frozenbyte)
- Unreal Tournament III (Epic)
- World of Goo (2DBoy)
More titles will be added in the coming months, but expect the following games to be released to the service very soon:
- Alpha Protocol (SEGA)
- Assassin's Creed Brotherhood (Ubisoft)
- Darksiders (THQ)
- Deus Ex: Human Revolution (Square Enix)
- DRIVER San Francisco (Ubisoft)
- F.E.A.R.3 (Warner Bros. Interactive Entertainment)
- Homefront (THQ)
- Kane & Lynch 2: Dog Days (Square Enix)
- LEGO Harry Potter: Years 1-4 (Warner Bros. Interactive Entertainment)
- MLB 2K10 (2K Sports)
- Red Faction: Armageddon (THQ)
- Shaun White Skateboarding (Ubisoft)
For a demo of the service "working", check out the video below of it being shown off on Apple's iPad, via WiFi.
Video by touchArcade.com
It remains to be seen how popular this service will be or even if it will work as intended but if the video above is anything to go by then this could simply be huge. Also consider this, if the technology didn't show potential then why would so many large game developers invest the time, expense and risk of getting their content onto the onLive platform? It's a huge risk for them to take and if it wasn't a promising technology then there wouldn't be so many developers on board from the off, right? With over 25 developers on board, including some big names such as Electronic Arts, Take Two Interactive Software, THQ, Ubisoft, Warner Bros. Interactive Entertainment, Square Enix, SEGA, Capcom and Konami Digital Entertainment, there must be something in it for them.
Also consider the fact that onLive could kill game piracy, something which is considered the scourge of the market and is blamed for decreasing games sales. What's more is that developers only have to develop for one platform instead of multiple platforms like Windows, Mac, Xbox, PS3 and so on. The net result could be a far more streamlined development process, hence quicker to market games with fewer development costs. The savings could then be passed on to us the consumer. Of course I'm speculating here, but it makes sense to think this way. One platform, one expense, one set of problems.
What's certain is that the gaming industry has and will be changed forever and it will be interesting in the coming months and years to see how things pan out.
For more information see the official onLive blog and press release.


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